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In general, you want to develop before attacking against them.Not only it will help kill 2-health units, but it will also prevent them from entirely negating the effect with a Ranger’s Resolve. Ideally, you want to have a keg on board when you use TF’s Red Card or Make it Rain.Their is nothing they can do about a level 2 Gangplank, so he will often win you the game on the spot when you level him up early enough. No matter the role your hand pushes you into, look to get consistent Plunder triggers to progress toward your Gangplank level up.If you can force them to block with their Elusive units you will be in a great spot. They can’t afford to take too much damage because of your burn reach. With less removals and more threats in hand, you want to play as the aggressor.With Dreadway Deckhand and Twisted Fate or Make it Rain, and maybe a Monster Harpoon, you should be able to deal with their threats with removals.Depending on your hand, there are several ways you can approach this matchup:.Keep Twisted Fate if you have Dreadway Deckhand. If you already have a good early hand, you should also keep Monster Harpoon and Make it Rain. You want to pressure them fast, and force them to block with their Elusives. However, it has proven to still be one of the most powerful decks in the meta with a high win rate on the ladder. Gangplank TF has been underplayed since the nerf to Tenor of Terror and Stonestackers.
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Gangplank TF does a lot of value, has a strong mid-game power spike with Gangplank, and plays good removals alongside Kegs. While the deck is able to kill the opponent quickly with aggressive early units and burn spells, it also has impressive midrange capabilities. I haven't found a way to kill myself in that tower to prove the theory yet, by the way.Gangplank TF Bandle is an aggressive midrange archetype, looking to rapidly flood the board and consistently deal face damage. therefore there will no longer be a 2nd ZEd to take effect, and I will be trapped in that tower, resurrected, and die again, like other undead corpses, and there will be no way to continue the game except rewind from the big gate of Mampang. If I somehow find a way to die in that tower, does it mean that I will no longer be able to cast ZEd again? Because as soon as I cast it, RES will surround me and counter it. Therefore there is no way to counter the whole ZEd spell again with RES while I'm alive.īUT, however, do you remember the bloody whale tower I said before? the one filled with RES spell. And when I die I can't cast RES, so any ZEd I cast will be the 2nd ZEd and the time in between will collapse. And according to its working logic: ZED just take effect at the very beginning and the very end. RES does counter ZEd at the very time it was cast, but I didn't cast RES ( also didn't allowed to) immediately when Throben cursed me with ZEd, so the 1st ZEd took its effect at that time point.
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Of course, RES can be used to counter ZEd in other locations, but not on yourself. Originally posted by 8bbs9:You can't manually counter the ZEd curse that has already been put on you unless I've missed somthing huge (again, presumably due to the way ZEd works as explained by Throben lore-wise), the only ways to remove it once you already have it are the hourglass and the other special way (not a counter-spell either) unless I've forgotten something. The poison would probably do nothing special except killing you (after which you would revive with ZEd if you had it) if you could find a way to drink it, but I don't think you're even allowed to just drink poison without any reason story-wise. You can't manually counter the ZEd curse that has already been put on you unless I've missed somthing huge (again, presumably due to the way ZEd works as explained by Throben lore-wise), the only ways to remove it once you already have it are the hourglass and the other special way (not a counter-spell either) unless I've forgotten something. What if I try to kill myself in the bloody whale tower and then cast the ZEd spell? How about I drink the poison which I took from Vik's brother in Khare? Has anyone tried that? Originally posted by Phantsytrove:But the saying that "all magic can be countered" has been told many times in the story, so I believe there should be a way to counter ZEd when it was cast.
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